Virtual game attracted ADHD in Aalto University’s study

As the game played, the brain connections of the ADHD group were clearly more active than the control group.

The abstract is made by artificial intelligence and checked by man.

Aalto University researchers investigated ADHD symptoms with virtual game and brain photography in children and adolescents aged 9-15.

The ADHD group had more difficulties in doing the morning work in virtual reality and their brain connections were more active.

According to Professor Juha Salmiipale, the result does not show that the games cause ADHD, but the method can help determine the causes of the epidemic.

Adhd diagnosis that is, the disruption of activity and attention is dramatically increased Both children and adults. One possible reason is the continuous use of digital devices.

Aalto University researchers succeeded in attracting ADHD’s symptoms with a virtual game and at the same time photographed the brain of children and adolescents.

The game adventured in a virtual home environment. The task was to take care of the morning activities such as brushing your teeth, to eat breakfast and survive in time to school despite various distractions.

The virtual game also deliberately attracted the subjects to the illusion by providing toys, instruments and coke in the refrigerator.

ADHD group Children had more difficulties to perform the game according to the goal. They forgot the tasks and ended up with more irrelevant activities in virtual reality.

The study included 39 9-15 year olds and 37 of the same age of the same age.

As the game played, the brain connections of the ADHD group were clearly more active than the control group. There was no difference in the brain when they were photographed while children were passively watching videos or in place without doing anything.

The changes in the brain function of children in the ADHD group are therefore due to the interaction between them and the environment, says the research team in Aalto University’s release. Research was released last week PLOS ONE.

Result It does not show that games and continuous digital stimuli cause ADHD, says professor of cognitive psychology at the University of Oulu and a visiting professor at Aalto University Juha Salmiival HS:lle.

However, the method can help in the future to find out what the ADHD epidemic is. According to Salmitaipale, the figures are so tremendous that it is difficult to explain the reproduction by genetic factors.

It is clear that the brain is shaped by the environment in which a person lives. Tiktok, snapchat and other applications can also modify our brain.

When there is a constant instant entertainment and a person jumps to another as a grasshopper, the brain learns to jump in a flood of stimulus, Salmitaival says. It may mean that we are no longer able to concentrate even when there are few stimuli.

Sleep, exercise, nutrition, family and stress also affect brain function and concentration. According to Salmiipale, health care has begun to look at the patient’s lifestyle before prescribing ADHD.

Imaging method Can possibly help with the development of non -medical treatment methods.

Virtual reality was now used for the first time in brain imaging of pediatric psychiatric disorders, Aalto’s bulletin says. Until now, the brain has been studied mainly in dormant or simpler tasks.

The Epeli game used in the study is also used to identify ADHD symptoms in health care.

 

 

The subject plays a virtual game in a MRI. The game controller is in the hand and there is a game reality in front of the eyes.

By Editor

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