The Kickstarter campaign for Ballistic Blasphemy started on February 3, and the Croatian studio Cozy Monkey Entertainment wants to raise funds with it to accelerate and strengthen the development of the game. The project is created in the business incubator PISMO powered by A1, in collaboration with Psy Agita Studio.
Ballistic Blasphemy is a 2D arcade run’n’gun for one or two players, with a fast pace and an emphasis on action. The authors say that they found inspiration in Lovecraft’s works, with a dark atmosphere that also has subtle humor. Players choose one of four heroes and fight their way through enemy armies, cultists and surreal creatures.
The plot begins in the town of Hollowpoint and leads through several locations, from those inspired by real places and local mythology to completely fictional, surreal spaces. Visually, it relies on a cartoonish 2D style, but also combines 3D elements, especially with bosses that are imagined as creatures from outside our dimension. As a reference, the authors mention the arcade feel of titles like Metal Slug, but also a darker touch similar to Darkest Dungeon, with stylistic inspiration from the game Don’t Starve.
Josip Barun (game designer), Vanja Jan (artist) and Karlo Jurši are working on development. (programmer). Barun states that Metal Slug X was the starting point and that the project took a clear form through collaboration. The game is being developed primarily for PC, with the possibility of coming to PlayStation, Nintendo Switch and Xbox.
Ballistic Blasphemy is one of the three games presented as part of the AI & Gaming EDIH project through Kickstarter campaigns, along with Hollow Bequest by ANIQ and Brutalizer by Gamechuck.
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