The video game market on PC and console generated a total of 80.2 billion dollars during last year 2024 (around 72,783 million euros to change), a figure that It will be overcome during this year 2025, reaching 85.2 billion dollars, in part, due to the launch of the next GTA VI Already the newly presented console Nintendo Switch 2.
This is collected by the latest report ‘PC and console video games in 2025’ made by the Newzoo analysis company, which details the latest figures on the video game market collected during the year 2024, while reflecting the Prognosis of the sector for this year 2025.
Specifically, in 2024 they were generated 80.2 billion dollars with video games on PC and consoles (Around 72,783 million euros to change), a figure that refers to the income obtained by consumer spending both in physical and digital copies, as well as spending on games and subscription services such as Xbox Game Pass.
It is an amount of income less than that collected in 2023, when around 81,900 million dollars were obtained. Likewise, it must be taken into account that, among the 80.2 billion generated, 37.3 billion correspond to the proceeds through video games in PC, while 42.8 billion They belong to the console titles.
Although this difference indicates that players are currently betting more for titles for console, the report reflects a Fall of interest in the console of 2.1 percent in the shared period between 2021 and 2024, While the PC video game market has experienced a 1.2 percent increase during the same stage.
Microtransactions lead income on PC
When choosing video games on PC, a 58 percent of users have chosen to invest in microtransactions (MTX), where they have spent 24.4 billion dollars, which is equivalent to 1.4 percent more than spent in 2023. In this sector, they lead games such as Call of Duty: Black Ops 6, Roblox or Fortnite.
Following this line, investment in Premium games For PC it was 10.7 billion dollars, which represents 28 percent of the income, although it has descended 2.6 percent With respect to 2023.
Likewise, the ADDITIONAL CONTENTS DLC To have constituted 14 percent of the income, generating 5.3 billion dollars and reflecting a 0.8 percent increase with respect to 2023. In this context, titles such as Diablo IV, Elden Ring and World of Worcraft are encompassed.
Premium games continue to lead in console
On the other hand, as for the titles for console, the players have mainly opted for the acquisition of premium games (46 percent of the income), which has generated 19.9 billion dollars. However, it is an area that has decreased by 14 percent compared to what was collected in 2023.
Then, the MTX income has risen 4.5 percent Regarding 2023, reaching 13.9 billion dollars, after their acquisition by 32 percent of players globally. As in the PC, they lead titles such as Fortnite or NBA 2K25.
Continuing with consoles, Subscriptions to platforms Cloud games have also constituted an important part of income (16 percent). Thus, Han generated 6,900 million dollarsexperiencing a growth of 14.1 percent, compared to the previous year.
Finally, the DLC content In these game devices he has represented 5 percent of income, With 2.2 billion dollars. This is 2.5 percent more than what was collected in 2023, with video games such as Elden Ring, Diablo IV or Destiny 2.
Increase in game time by 6 percent
The report also details the Game time used by users during the past year, which has resulted in a 6 percent increase compared to the time played in 2023, especially due to premium titles, which consumed 46 percent of the time spent video games, highlighting Call of Duty, with 11 percent of the total.
Following this line, other Premium video games that have been the ones who have dedicated the players, such as Helldivers II, Elden Ring, EA Sports College Football 25 y Rainbow Six Siege.
On the other hand, while PC and Xbox have remained stable in the game time that users invest on their platforms, PlayStation has registered a remarkable growth of 21 percent for 2024compared to 2023.
Growth in 2025 with GTA VI and Nintendo Switch 2
In addition to all this, the report also shares predictions on the results obtained by the video game sector in terms of income during 2025 and in the coming years.
Specifically, the study details that while video games on PC will remain stable, with moderate income growth, the console market will growabove all, due to the expected release of the video game Grand Theft Auto VI (GTA VI) and the newly presented console Nintendo Switch 2.
Thus, video games on PC and console are expected to generate a total of 85.2 billion dollars (Around 77,2000 million euros to change), which will mean a significant increase with respect to the income obtained in 2024.
Among these revenues, 47.3 billion dollars will be driven by console video games, while PC titles will generate 37.9 billion dollars, according to the study.
Looking more at the future, the report also details that, following these premises, PC and console video games will generate 92.7 billion dollars in 2027, with 52.4 billion dollars generated with the titles for consoles and 40.4 billion dollars related to PC games.