After years of silence, Ubisoft delighted franchise fans “Prince of Persia”At the beginning of 2024 with the exit of” The Lost Crown “, a new installment in the saga that presents a new story away from the ‘Arenas del Tiempo’ of dominated the narrative for so long.
My colleague Julio Melgarejo can explain it better in his review, but in my opinion “Prince of Persia: The Lost Crown”, which is inspired by titles such as “Castlevania: Symphony of the Night” and “Hollow Knight”, perfectly combines a stimulating combat with excellent platform sequences to position itself as one of the best games of that year Tragedies of 2024 is that the team that developed it within Ubisoft Montpeillier was dissolved to other projects because the game was sold under expectations.
But now “The Lost Crown” has a second chance on mobile platforms With versions to Android and iPhone, The latter we could try in recent days.
On a technical level, this adaptation to the game left me relatively impressed, because Not only manages to approach his versions for consoles and PCs graphically, but also runs well in older devices, including the iPhonex.
In our case we have an iPhone 12, a team that taking into account the vertiginous advances that occur year in the field of cell phones, can be described as approaching the metaphorical end of the second age of a human, with concerns about the health of our knees and triglycerides. Despite this, the game achieves still acceptably, with only some lonter instances during the most charged sequences of action.
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Less impressed we were from the mobile controls of the game, which When the touch screen appears, they lack the precision that a game of platforms as frantic as “Prince of Persia: The Lost Crown,” he needs.
Ubisoft has taken measures to alleviate the situation. First, it allows, and even recommends, connecting a control to the cell phone, so that you can play in the most faithful way to the original title.
Other facilities are given to as basic functions as to divert the attacks (‘Parry’) of the enemies, a function that normally requires precision and tino, but is hindered by the uncomfortable positioning of its button in the mobile version, a little above the virtual joystick. This version of the game gives you the option of completely automating the ‘Parry’, but in my opinion that costs an intrinsic part to the combat system that makes it less exciting.
Similarly, you can adjust so that your character automatically attacks when an enemy is close or to consume a potion when his life is low, options that I also feel take the game what made it great.
It is a philosophy that is also seen in platform sequences, which usually require complicated precision by tactile controls. In this aspect the game provides the option of omitting them completely, but in that case it feels as if you are losing some of the most entertaining parts of the game.
With all these complaints, do I recommend the mobile version of “Prince of Persia: The Lost Crown”? Yes, but conditionally you have no other option to play this magnificent game. Or, if you prefer the mobile version, I would emphatically recommend that you get a command compatible with your cell phone to experience the game as it should. It does not deserve less.
The mobile version of “Prince of Persia: The Lost Crown” will be available on Android and iPhone from April 14 for US $ 14.99, although in its first week of Salilda it will have the reduced price of US $ 9.99.