HAVC made decisions on financing at the session of the Croatian Audiovisual Council on January 22, 2026, for a public call whose application deadline was October 9, 2025. 70 projects were registered in the development subcategory, and 27 in the production subcategory, which is a good indicator of how much the scene is expanding. In the end, 10 projects in development and five in production passed, with a total of 222,735 euros for development and 201,207 euros for production.
In the production category, HAVC approved funds for five projects. These are ‘Odraz’ (Misfit Village 3.0) with 60,000 euros, ‘Heat: Pedal to the Metal’ (MIPMAP) with 55,000 euros, ‘Darkstar’ (MOXO) with 43,200 euros, ‘Anchor’ (FEAREM) with 26,452 euros and ‘From Basement with Love’ (BIG SMALL GAMES) with 16,555 euros. In total, it is 201,207 euros for the final stage, that is, for the games that should reach the finished edition.
In the project development category, 10 applications received support, and the amounts ranged from 15,000 to 41,600 euros. The most received was ‘Slapstick Theater’ (KONTRAST) with 41,600 euros, then ‘Moth Mining AMCE’ (MIYAGI) with 26,000 euros and ‘Red Solstice Tactics’ (Iron Ward) with 25,000 euros, while there are also ‘Murder Book: The Art of Interrogation’ (MACANGA GAMES) with 23,595 euros and ‘Ljetopir’ (SIVA) with 24,100 euros. Among the selected projects are ‘Byte-Sized Roomies’, ‘COOKBOT’, ‘Kambalina’, ‘The Climb Within’ and ‘WHITEOUT’, and the sum of the development support is 222,735 euros.
For the domestic industry, this is an important matter because HAVC’s support is often the difference between a ‘good prototype’ and a project that actually makes it to release. HAVC in its plans moreć For some time, he has also been pushing a wider conversation about the promotion of Croatian games through the Games Croatia initiative and appearances at events, with partners such as the producers’ cluster, PISMO incubator and others. In short, it is not a wordč only about a one-time injection, but about trying to get domestic games production and visibility, which is a much bigger problem than the idea itself.
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