A new Call of Duty anti-cheat measure disables players’ parachutes at the start of the match

Call of Duty has announced a new update to its Ricochet anti-fraud system, which automatically deactivates the parachute of players who cheat so that they plummet at the beginning of the game or increase their fall speed if they have already deployed it.

This feature, which is called Splat, demonstrates the new advances in machine learning that the video game developer has worked on for the launch of Call of Duty: Modern Warfare III.

“Machine learning helps us better anticipate behavior and operate more effectively,” acknowledged those responsible for this title, developed by Activision, who explained what Splat consists of in a statement.

With this trick, if a cheater is discovered, is activated “randomly and for fun” his parachute, to send him hurtling toward the ground after it deploys, he said.

If the cheater is detected once this device has been opened, the player’s speed can be adjusted so that he falls faster, which “instantly eliminates him.”

Like other anti-fraud measures, Splat will not be activated randomly for a player who has not been identified and marked as a cheater, despite having received reports from other players that indicate that he has cheated.

The developer has finally pointed out that this “is one of the many new tricks” that it has developed and that it will be announcing other similar measures soon.

AFTER CLOACKING AND QUICKSAND

The developer has introduced this feature months after testing other security measures that favor fair play, such as those known as ‘Cloaking’, ‘Damage Shield’ and ‘Quicksand’.

He ‘Cloaking’, an update to the Ricochet anti-fraud system, consists of covering up the opponents of those players who are cheating during games. That way, the characters, bullets, and sound of legitimate players they become imperceptible to cheaters.

‘Damage Shield’ for its part, protects legitimate players and gives them an advantage in combat against their rivals, so when it detects a cheater in action in real time, it deactivates their ability to inflict damage on other players.

‘Quicksand’, on the other hand, was rejected because “it could be visually jarring” even for players who did not cheat, as the company acknowledged. This was a mitigation that slowed or froze the movement of cheaters detected in the game, which made them easy targets.

By Editor

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