The PS5 Pro would arrive with a more powerful GPU and a faster CPU |  TECHNOLOGY

Sony is working on a new version of PlayStation 5PS5 Pro, a console that will include a more powerful graphics processing unit (GPU) and a high-frequency mode of the central processing unit (CPU).

Trinity – the code name by which this hardware is known internally – will have a high CPU frequency mode of 3.85 GHz and the Japanese company will offer developers the possibility of choosing between this and a standard mode. 3.5 GHz – which works like a current PS5 -, according to documents that Sony has provided to the developers and to which ‘The Verge’ has had access.

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In the case of the latter, Sony says that it works at a 3.5GHz speed if power range allows, or at lower frequencies if the platform is performing “high-power operations.”

As for high-frequency mode, the company maintains in these documents that more power is assigned to the CPU, which means that the GPU receives less power, which translates into “1% less performance.”

In the case of the memory configuration of this device, the new manufacturer documents indicate that, as the memory system is more efficient on the PS5 Pro, “bandwidth gain can exceed 28%”.

Developers will also gain greater control of overall system memory, as They will be able to use an additional 1.2 GB with some games on the PS5 Pro, that is, a 13.7 GB a totalcompared to 12.5 GB allocated to games on the current PS5.

According to this information, the increase in memory speed “may be useful” for the console’s compatibility with Sony’s PSSR rescaling technology, which has created a architecture that supports 300 TOPS 8-bit computing.

This architecture is compatible with Sony’s custom PSSR solution, which is designed to replace the implementation of temporal anti-aliasing or image post-processing effects, as well as sampling rate improvements in video games. Likewise, it will work “very similar to DLSS (from Nvidia) or FSR (from AMD)”, with support for HDR.

Sources close to Sony’s plans have confirmed to ‘The Verge’ that the aforementioned documents, which contain the complete specifications of the console, have been provided to developers so that they can ensure that their games are compatible with the new ‘hardware’ .

This information is in line with what the popular video game leaker Tom Henderson announced at the end of March, when he indicated that the new console would be capable of offering a resolution of up to 8K andn ‘performance mode’ and a rendering speed 45% faster than the PS5.

Ensuring that the data shared through the YouTube channel ‘Moore’s Law is Dead’ was true, Henderson pointed out that the new PS5 Pro would have a performance power of 33.5 teraflops and that it would include PlayStation Spectral Super Resolution scaling technology ( PSSR).

With custom machine learning architecture for image enhancement and an Artificial Intelligence (AI) accelerator, PS5 Pro would support a power of 67 teraflops of 16-bit floating point, as well as x4″ ray tracing in some cases,” according to the leaker.

The platform will be equipped with a removable disk drive similar to the PS5 Digital Edition version of the standard console, as well as a storage space. 1TB storage. As for the memory of him, increase in a 28% percent your performance until reaching the 576 GB/scompared to the 448 GB/s of the current console.

In the CPU section, Henderson said that it would be the same as the one currently used by the standard PS5, although it would have a high frequency mode, with which the power could be increased by 10%.

By Editor

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