This summary is generated by artificial intelligence and reviewed by the editorial team.
The best compliment I can pay to “Vultures: Scavengers of Death” is that if someone had told me that it was a spin-off of “Resident Evil” released in the 90s in which they tried to take advantage of the growing popularity of tactical games like “Final Fantasy Tactics” and “Parasite Eve”, I would have easily believed them.
The best compliment I can pay to “Vultures: Scavengers of Death” is that if someone had told me that it was a spin-off of “Resident Evil” released in the 90s in which they tried to take advantage of the growing popularity of tactical games like “Final Fantasy Tactics” and “Parasite Eve”, I would have easily believed them.
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And this title from Colombian developers Team Vultures captures the spirit of ‘survival horror’ that captivated gamers of this era, although in a way more similar to titles like “XCOM” or “Jagged Alliance”, where the player and his enemies move in turns on a map created from three-dimensional isometric frameworks populated by obstacles, traps and destructible objects that you must use tactically to ensure your victory.
It’s a curious combination that at first glance might not seem to work, with so much of today’s horror relying on ‘jumpscares’, loud noises or unexpected images to shock its viewer exemplified by the popularity of games like “Five Nights at Freddy’s” and “Don’t Scream”, where a game that lets you take your time before deciding your next action can lose power.
/ Team Vultures
However, “Vultures: Scavengers of Death” handles the other element of ‘survival horror’ perfectly. which is the inherent stress of the unknown and having a limited number of supplies that you must use them in the most efficient waywhere every missed shot can determine whether you emerge victorious or not and where saving a bullet can mean the difference between life and death.
I think the video game that best encapsulates this feeling is the aforementioned “XCOM”, especially in the initial phase of the missions where you don’t know for sure where the aliens are hiding.
In the case of “Vultures”, the pressure is maintained throughout the game, since as you learn the best way to deal with your opponents, more powerful variations appear that force you to rethink your strategies.
This is helped by the small, but important, variation in the gameplay presented by its two protagonists, with Leopoldo, the strongman equivalent of Chris Redfield, having the ability to reposition objects on the map, while Amber, a cross between Jill Valentine and Motoko Kusanagi, can quickly move around the maps thanks to a grappling hook. Although in this aspect I would have preferred greater differentiation between the characters, with Leopoldo perhaps offering greater melee potential and Amber greater skill in stealth matters.
There is not much to say about the story, revolving around a sinister conglomerate whose experiments with a virus with the ability to erase the thresholds between life and death. It’s a plot familiar to “Resident Evil” fans, presented with enough flair to serve as seasoning for the rest of the game and justification for exploring police stations, dilapidated mansions and other areas of the adventure.
And exploration is an important part of the game. Vulture Team has managed to create extensive maps that wouldn’t look out of place in one of the old “Resident Evil” games, populating them with enough secrets to reward those who seek to dig beneath the obvious.
Although with this I don’t mean that the game is perfect. The animations are faithful to the era of the first PlayStation they honor, but I don’t understand why when repositioning objects or changing places with enemies your characters seem to teleport.
The difficulty is also uneven in some levels, particularly after you manage to upgrade the starter knife, which allows you to kill any regular zombie in one hit if you catch them off guard, although the problem alleviates when special enemies start appearing more often. And while I understand the need to restrict ammo for more powerful weapons, is it necessary to give me a completely empty grenade launcher? I must admit that it was a great way to play with my expectations, but I don’t know if it was planned or if they are still working on the balance of the game.
But these are minor complaints for what has been a fairly entertaining time with “Vultures: Scavengers of Death.” The developers have created a Frankenstein monster here with their mix of genres, but more than an abomination, the result is a show of love and understanding of ‘survival horror’ and strategy games that all fans will enjoy.
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